Flocking

3d-Modeling

The aim of this task was to teach myself more about the art pipeline and some common problems 3D artist can face in getting assets ready to be imported into games.

To do this I set myself the task of creating a few simple vehicles and a few turrets for use in future projects.

In doing this project I found some hurdle with the way .fbx models store and use rotations which can cause a lot of issues if not handled correctly

3D Models