A* Pathfinding

A* Pathfinding

I was intrigued by how tower defense games and Pathfinding work so I spent some time creating a very version for myself that would be easy to add onto future projects.

It involves two version, the first being only a simple pathfinder on a set grid.

The second being a slightly more complex and larger version with a ship that is flown on the path calculated.

Screen Shots

A* Pathfinding
A* Unit Movement